01/09/2022
The Reach for the Moon Engine also know as the RE engine, is
a game engine created by Capcom© originally
designed for Resident Evil 7: Biohazard. The game brought to our
screens near life-like graphics with new graphical and rendering
techniques such as Subsurface Scattering which is a shading method
used to create highly realistic human skin. Developers managed to
impliment these mechanics on systems such as the xbox one and the
playstaion 4, which dont quite live up to current day hardware
standards. With that in mind, what the new generation of consoles
and hardware could have in store for gaming from a graphical
standpoint leaves me incredibly excited for the future of gaming.
VIDEO
01/19/2022
Resident Evil 7: Biohazard was the first game to show off the
impressive capabilites of the RE engine. It aloud Capcom©
developers to bring to life a horrific backwood enviroment thought
only possible in movies. They accomplished this by taking advantage
of the power of the RE engine with technology such as
photogrammetry, which is used to scan real life actors and items to
create life-like looking assets.
VIDEO
01/20/2022
Moving into the 8th generation of gaming, Capcom's RE engine is
intended to be the successor to an engine they had been using for
over 15 years by the name of MT-Framework. The MT-framework engine
was noted as having many issues when it came to development. It was
not easily modifiable and had slower development tools which posed
an issue as development times continue to increase.
The Reach for the moon engine is not a public engine, so
it is difficult to say exactly what frameworks/languages are used in
the making of the engine. Unity samples can be seen in the
production video on the top left of this page, and it was stated by
a developer working for Capcom© with the RE engine, that it was
quite difficult switching over to C#. Aside from those two things,
not much information is available to the public.